John Wick (Keanu Reeves) — Real-Time Character Project | Unreal Engine 5.6

This real-time character project was created in Unreal Engine 5.6 to showcase a high-fidelity likeness of Keanu Reeves as John Wick.

The project focuses on realistic character representation through advanced key features include: multiple hair grooming variations, a library of reference-based sculpted facial blendshapes, fully simulated clothing, and dynamic costume materials designed for real-time performance.

All character body animations are manual hand keyed animations with also the inbetween blending animations between poses, and all the cinematic videos are 20% of them are generated via MetaHuman Animator plugin, and 80% manual tweaking to fit the same look of the real cindematic videos.

All the skin and cloth shaders were developed from scratch with a fully procedural and region-based workflow, providing precise artistic control over the head, body, and clothing materials while maintaining a strong focus on optimization.

The showcase includes an interactive presentation UI demonstrating the character's modular game-ready system. Users can customize character components, adjust lighting setups, switch post-process LUTs, and evaluate facial reflectance under different lighting conditions.

The project packaged game project also supports real-time facial interaction through webcam tracking and Live Link integration.

Cinematic Turntable Video

John Wick 2 Ending Scene "Excommunicado"

Just a DOG!!_Part01

Just a DOG!!_Part02

In-Game Head hair styles and glasses modular system

Upper body texturing and tattoos

Costume modular system and dynamic coloring material

Different body Animations, head and eyes system that follow the cursor

WebCam head LiveLink with facial expressions

Character Rotation system

Eye squint, Pupil dilation and constriction accoding to Lighting setup intensity

Cloth simulation, and smart dynamic cloth wrinkles according to the current activated pose joints rotation RBF (radial basis function)

Cameras system and different post process LUTs effect

25 Degrees turrntable in Main Light

Rotating Main Light

Rotating Main Light

Rotating Vertical Light Rig

Rotating Vertical Light Rig

25 Degrees turrntable in Fully activated Light Rig

25 Degrees turrntable in Fully activated Light Rig

Head Sculpt in Zbrush

Head Sculpt in Zbrush

Fullbody Sculpt in Zbrush

Fullbody Sculpt in Zbrush

Some facial blendshapes GIF

Some facial blendshapes GIF

Hair grooming in Maya

Hair grooming in Maya

Low Poly Costume

Low Poly Costume

Costume Tri Count

Costume Tri Count

Maya/Unreal Stitches Details

Maya/Unreal Stitches Details